![]() ![]() The game communicates the necessity of gear (over even levels) much better this time around than the first game did, and gives you more opportunities to come by stronger gear for your characters too, in turn helping make sure you never feel underpowered in combat.Even when running (which is where the encounter rate is supposed to double in this) it never gets anywhere close to as obnoxious as it did in regular contexts in the first game The encounter rate in Octopath 2 is far less insane than it was in the first game. ![]() The passives, latent abilities, and job system in this game make experimenting with battles a lot more fun (I'll come back to this point in a bit).The unique character powers in each battle add another great mechanic and layer of strategy to battles that also keeps them feeling dynamics. ![]() ![]()
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